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CASACOR
As part of CASACOR 2025, visual artist Fabiano Benetton—a member of the studio’s creative roster—was commissioned to create a digital sculpture that blends organic movement and spatial intervention through 3D simulation. The piece features a massive yellow orb suspended in a courtyard, enveloped by particle-based vegetation that appears to grow and dissolve in real time. Using Cinema 4D, X-Particles, and Redshift, the sculpture simulates natural forces within a synthetic landscape—evoking themes of nature, entropy, and illusion. Set against the backdrop of a historical building, the work creates tension between the digital and the physical, offering a speculative glimpse into how virtual art can inhabit real-world architecture.
art direction: ESTUDIO CAMPO | 3D ANIMATION: FABIANO BENETTON
bRUSSELS, 2025
art direction, graphic direction, original logotype: leandro pitz schroeder
photography: sinnerpropaganda | label: avant! | production: tim de gieter at much luv
masterization: ruud lekx
bRUSSELS, 2025
CASACOR
As part of CASACOR 2025, visual artist Fabiano Benetton—a member of the studio’s creative roster—was commissioned to create a digital sculpture that blends organic movement and spatial intervention through 3D simulation. The piece features a massive yellow orb suspended in a courtyard, enveloped by particle-based vegetation that appears to grow and dissolve in real time. Using Cinema 4D, X-Particles, and Redshift, the sculpture simulates natural forces within a synthetic landscape—evoking themes of nature, entropy, and illusion. Set against the backdrop of a historical building, the work creates tension between the digital and the physical, offering a speculative glimpse into how virtual art can inhabit real-world architecture.
art direction: ESTUDIO CAMPO | 3D ANIMATION: FABIANO BENETTON
bRUSSELS, 2025
CASACOR
As part of CASACOR 2025, visual artist Fabiano Benetton—a member of the studio’s creative roster—was commissioned to create a digital sculpture that blends organic movement and spatial intervention through 3D simulation. The piece features a massive yellow orb suspended in a courtyard, enveloped by particle-based vegetation that appears to grow and dissolve in real time. Using Cinema 4D, X-Particles, and Redshift, the sculpture simulates natural forces within a synthetic landscape—evoking themes of nature, entropy, and illusion. Set against the backdrop of a historical building, the work creates tension between the digital and the physical, offering a speculative glimpse into how virtual art can inhabit real-world architecture.
ART DIRECTION: ESTUDIO CAMPO | 3D ANIMATION: FABIANO BENETTON
brussels, 2025
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